﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameCamera : MonoBehaviour
{
    [Space(10)]
    public float MaximumHeight;
    public float MinimumHeight;

    [Header("Safe Frame")]
    [Range(0f, 1f)]
    public float SafeFrameTop;
    [Range(0f, 1f)]
    public float SafeFrameBottom;
}
